geocode_steam.RdGeocode Steam country codes, state codes, and cityIDs. Can be used to
geocode the output of functions that return loccountrycode,
locstatecode, or loccityid. This includes functions such
as get_player_summary.
Since users are not obliged to specify any level of location, the geocoder
skips NA values or falls back to the next higher level, e.g. if
city_id is NA, then the state coordinates are returned. This
behavior can be suppressed by passing the force_level argument. This
can be useful, if the coarseness of the data should be consistent.
This function is powered by quer's Steam location dataset.
geocode_steam(
country_code,
state_code = NULL,
city_id = NULL,
force_level = NULL,
cache = TRUE
)A vector of Steam users' states of residence. Must be an ISO 3166 country code.
A vector of Steam users' states of residence. Must be a code as returned by the Steam API.
A vector of Steam users' cities of residence. Must be a code as returned by the Steam API.
Geographic level that the output must return. Can be
one of country, state, and city. If an input location
is not available at the specified level, an empty geometry or NA
is returned. If NULL, falls back to the next higher level if an input
location is unavailable.
The download of Steam location geocodes can take a few seconds.
If TRUE, caches this data in a temporary file to speed up subsequent
function calls.
If sf is installed, an sf dataframe containing the
point geometries of a user location. Otherwise, a dataframe containing
lng and lat columns.
if (FALSE) { # \dontrun{
# get data containing user locations
user <- get_player_summary(c("76561197984981409", "76561197968282875"))
cc <- user$loccountrycode
sc <- user$locstatecode
ci <- user$loccityid
# geocode the user location
geocode_steam(cc, sc, ci)
# force level to state level -- although cityIDs are available
# this can be useful to keep geographic levels consistent
geocode_steam(cc, sc, ci, force_level = "state")
# similarly, if location information is missing but a certain level
# is requested, geocoder returns NA to adhere to the level target
geocode_steam(cc, force_level = "state")
} # }